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LIAM
FORSBERG
I. TECHNICAL
![Logo_noname.png](https://static.wixstatic.com/media/cbda42_5b905ad2afdd416589fa584722fd93b2~mv2.png/v1/fill/w_203,h_295,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Logo_noname.png)
II. GAMEPLAY-ORIENTED
LEVEL
DESIGNER
III. EXPERIENCED
RECENT GAMES
PROJECTS
Level Designer
ROLE
2 months
DEVELOPMENT TIME
Unreal Engine 4
GAME ENGINE
GENRE
FPS & Base Defense
12 people
TEAM SIZE
Carnage at Castle Moon is a Base Defence FPS on the dark side of the moon. The game's arenas and the quick, snappy movement are inspired by Quake III, with dash and float abilities mirroring modern FPS games.
Adventure, Puzzle
9 people
TEAM SIZE
ROLES
Level Designer, Producer
DEVELOPMENT TIME
2 months
GAME ENGINE
Unreal Engine 4
GENRE
Of the Sky is a relaxing third-person adventure-puzzle game for players looking for a beautiful, immersive experience. The game takes place on a number of floating islands in the sky - traversable with smooth movement mechanics.
ROLE
Level Designer
DEVELOPMENT TIME
2 weeks
GAME ENGINE
Unreal Engine 4
The Water Temple is the first legacy dungeon in a non-combat third-person adventure game. The player needs to find a Zelda-esque dungeon item which allows them to solve puzzles that raise the water level, making new areas accessible.
OTHER PROJECTS
Infiltration
ROLE
Level Designer & Scripter
TEAM SIZE
Solo
DEVELOPMENT TIME
<1 week
GAME ENGINE
Unreal Engine 5
GENRE
Stealth-platformer
Infiltration is a proof of concept for a stealth-platforming game. The level layout is inspired by the stealth sections in Sekiro and Metal Gear Solid 3. It's light on combat and includes puzzles to break up the pacing.
TEAM SIZE
10 people
ROLE
Level Designer
DEVELOPMENT TIME
1 month
GAME ENGINE
Unity
GENRE
Collectathon
Insert <storeName/> is a chaotic, simulator-action game with stealth elements. The game takes place inside a series of grocery stores from the first-person perspective of a customer.
remake of
Unreal Engine 5
GAME ENGINE
Exploration
GENRE
Solo
TEAM SIZE
ROLES
Level & Environment Designer
DEVELOPMENT TIME
1 week
KAKARIKO
VILLAGE
This Kakariko Village remake includes all outside spaces of the village as seen in Zelda: A Link to the Past, along with the adjacent zones. The project sought to modernise the original, flat, 2D village.
3 people
TEAM SIZE
ROLES
Platforming
GENRE
Unreal Engine 4
GAME ENGINE
2 weeks
DEVELOPMENT TIME
Level Designer & Scripter
Segregated
City
The
The Segregated City is a third-person platformer where you traverse through the slums and unto the extravagant palace above.
A grappling hook found along the way allows for vertical exploration.
Platforming
Solo
TEAM SIZE
ROLES
GENRE
Unreal Engine 4
GAME ENGINE
1 week
DEVELOPMENT TIME
Level Designer & Scripter
DUNGEON
PLATFORMER
Dungeon Platformer is a third-person platformer where you balance across gaps, avoid dangerous traps, and carefully time your jumps to reach the end. The lighting and high-definition assets create a realistic environment to immerse yourself in.