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LIAM

FORSBERG

I. TECHNICAL

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II. GAMEPLAY-ORIENTED

LEVEL

DESIGNER

III. EXPERIENCED

RECENT GAMES

ABYSSUS
LAST MAN SITTING
KHATYRKA
TRAILER
LEVEL DESIGN BREAKDOWN

PROJECTS

Level  Designer

ROLE

2 months

DEVELOPMENT TIME

Unreal Engine 4

GAME ENGINE

GENRE

FPS & Base Defense

12 people

TEAM SIZE

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Carnage at Castle Moon is a Base Defence FPS on the dark side of the moon. The game's arenas and the quick, snappy movement are inspired by Quake III, with dash and float abilities mirroring modern FPS games.

Adventure, Puzzle

9 people

TEAM SIZE

ROLES

Level  Designer, Producer

DEVELOPMENT TIME

2 months

GAME ENGINE

Unreal Engine 4

GENRE

ofthesky_logo.png

Of the Sky is a relaxing third-person adventure-puzzle game for players looking for a beautiful, immersive experience. The game takes place on a number of floating islands in the sky - traversable with smooth movement mechanics.

Puzzle

GENRE

2 people

TEAM SIZE

ROLE

Level  Designer

DEVELOPMENT TIME

2 weeks

GAME ENGINE

Unreal Engine 4

The Water Temple is the first legacy dungeon in a non-combat third-person adventure game. The player needs to find a Zelda-esque dungeon item which allows them to solve puzzles that raise the water level, making new areas accessible.

OTHER PROJECTS

Infiltration

 
 
 

ROLE

Level Designer & Scripter

TEAM SIZE

Solo

DEVELOPMENT TIME

<1 week

GAME ENGINE

Unreal Engine 5

GENRE

Stealth-platformer

Infiltration is a proof of concept for a stealth-platforming game. The level layout is inspired by the stealth sections in Sekiro and Metal Gear Solid 3. It's light on combat and includes puzzles to break up the pacing.

TEAM SIZE

10 people

ROLE

Level  Designer

DEVELOPMENT TIME

1 month

GAME ENGINE

Unity

GENRE

Collectathon

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Insert <storeName/> is a chaotic, simulator-action game with stealth elements. The game takes place inside a series of grocery stores from the first-person perspective of a customer.

remake of

Unreal Engine 5

GAME ENGINE

Exploration

GENRE

Solo

TEAM SIZE

ROLES

Level  & Environment Designer

DEVELOPMENT TIME

1 week

KAKARIKO
VILLAGE

This Kakariko Village remake includes all outside spaces of the village as seen in Zelda: A Link to the Past, along with the adjacent zones. The project sought to modernise the original, flat, 2D village.

3 people

TEAM SIZE

ROLES

Platforming

GENRE

Unreal Engine 4

GAME ENGINE

2 weeks

DEVELOPMENT TIME

Level Designer & Scripter

Segregated
City

The

The Segregated City is a third-person platformer where you traverse through the slums and unto the extravagant palace above.

A grappling hook found along the way allows for vertical exploration.

Platforming

Solo

TEAM SIZE

ROLES

GENRE

Unreal Engine 4

GAME ENGINE

1 week

DEVELOPMENT TIME

Level Designer & Scripter

DUNGEON
PLATFORMER

Dungeon Platformer is a third-person platformer where you balance across gaps, avoid dangerous traps, and carefully time your jumps to reach the end. The lighting and high-definition assets create a realistic environment to immerse yourself in.

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