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ABOUT ME

I'm Liam, a Game Designer working at DoubleMoose Games since 2022. My specialisation is combat-focused Level Design. Before this, I worked as a Business Development Manager at Nordic Game. My studies comprise of programmes in game design and project management respectively at Futuregames and Uppsala University.

My approach to level design is practical and gameplay-oriented. I value how players can use their toolkits to intuitively traverse environments and overcome obstacles. I script events and interactions between the player and levels to make the minute-to-minute dynamic using C# or visual scripting (e.g. Blueprints).

I excel in game engines, especially Unreal & Unity. This has given me a high understanding of how to work with gameplay designers, artists and programmers. I believe the best games are made when every discipline can excel in their field, which draws me toward leadership roles, as I can then teach and guide my team through Scrum and agile thinking.

When I'm not working on side-projects, I enjoy playing roleplaying games - be it video games or D&D. On a sunny day you may also find me outside, exploring with indie-tunes playing in my ears.

 
 
 
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Unreal Engine 4
Unreal Engine 5
Blueprint coding

SKILLS

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Unity

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C#

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Perforce

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Git

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Photoshop

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Jira

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