Liam Forsberg
Level Design Breakdown | "Infiltration" Blockout
"Infiltration" is a level blockout I made over the course of 4 days using Unreal Engine 5. In this video, I aim to provide some of my thoughts in an easily digestible manner as I play through the level. My primary sources of inspiration were Sekiro and Metal Gear Solid 3.
Game Build:
https://drive.google.com/file/d/1msWKlkU7-bTOtg8O8UpvrKqWqbWbWqHm/view?usp=sharing
Advanced Locomotion System:
https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
Blockout Tools Plugin:
https://www.unrealengine.com/marketplace/en-US/product/blockout-tools-plugin#:~:text=Blockout%20Tools%20is%20a%20lightweight,ease%20the%20level%20design%20workflow.
Music:
Yugen - Emotional Ethnic Music by Keys of Moon | https://soundcloud.com/keysofmoon
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
Music promoted by https://www.chosic.com/free-music/all/